![B_squo on Twitter: "In Mario Kart Wii, the directory where all the vehicle / character models are stored has a lot of of files ending with "_2". We've talked about how these B_squo on Twitter: "In Mario Kart Wii, the directory where all the vehicle / character models are stored has a lot of of files ending with "_2". We've talked about how these](https://pbs.twimg.com/ext_tw_video_thumb/1499799003147427844/pu/img/11FkhCba9kQ1WtVr.jpg)
B_squo on Twitter: "In Mario Kart Wii, the directory where all the vehicle / character models are stored has a lot of of files ending with "_2". We've talked about how these
![Staring at the TV after I I beat my brother's ghost data in Mario Kart Wii, realising we just lost the only trace of him we have left: - iFunny Staring at the TV after I I beat my brother's ghost data in Mario Kart Wii, realising we just lost the only trace of him we have left: - iFunny](https://img.ifunny.co/images/17bb3ce2512f6fe0519824526f702802023470b1b144893a0b01e962b4b4ac62_1.jpg)
Staring at the TV after I I beat my brother's ghost data in Mario Kart Wii, realising we just lost the only trace of him we have left: - iFunny
![B_squo on Twitter: "Just like in MK7, the Mii data for all the staff ghosts from Mario Kart 8 (in /ghost/slow/*.dat) also goes unused! They are located at offsets 0x244-0x2A3 in each *. B_squo on Twitter: "Just like in MK7, the Mii data for all the staff ghosts from Mario Kart 8 (in /ghost/slow/*.dat) also goes unused! They are located at offsets 0x244-0x2A3 in each *.](https://pbs.twimg.com/media/E5nTDZuWUA0fZfs.png)